Video Editing (maybe for cutscenes or trailers) - use any: Sony Vegas - advanced Windows Movie Maker - basic Adobe Premiere - advanced. Animations can also be made in these softwares. Shapes and text can also be edited.ģD Modelling software - use paid (free for 3 years for students) Maya or free Blender. ![]() Paid → Photoshop Microsoft Office Package - the likelihood of you having access to some features of this package are fair in some of the software, images can be moved around, grouped, layers changed. Sublime or Notepad ĢD Art and Texture creation will require software, this can be done in any image editing software and to an extent in modern text editors:įree → Gimp 2 Pixlr - online editor with many features - do not get confused with MS Paint, this is way more advanced and was very useful in WaW Modding see more free software here and decide which suits your needs. If you wish to do scripting, a text editor is required, preferably one which is dedicated to scripting. If you would like to access a single program from within the tools, such as Radiant Black - the level design software, go to your Black Ops 3 "root folder" (default C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III), modtools_launcher can be found here if you wish to make a shortcut to that, then go into bin where you can also find modlauncher, export2bin, Radiant_modtools and all other applications in BO3 Mod Tools Video Guide by JBirdĪ desktop shortcut can be created when installing but use any methods you like to quick access the tools. ![]() On the same page as installing the mod tools, right click them Properties → DLC → BOIII Mod Tools - Additional Assets and tick the "INSTALL" box. HOW TO ADD BRUTUS - BLACK OPS 3 MOD TOOL TUTORIAL Award Favorite Share Created by CraftDAnimations Offline Posted 3:16am 'Do you remember back on Mob of the Dead when that charming Brutus would lock up your perks You do Well you can now add him into your map thanks to the amazing Nate Smith. You may also want to install extra assets which include more models and textures. Then go to your Steam Library → Tools → Call of Duty: Black Ops III - Mod Tools and install. You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game. If you would like to add to these lists please inform IceGrenade on Discord. ShareX - Alternative to Gyazo, more features Gyazo - Easily Record GIF/JPG Screen captures Video Learning Archive for Mod Tools Tutorials Reddit Super Mod Guide /Outdated, use this page instead(Massive) Welcome to Black Ops 3 Mod Tools Resources (Wiki's Tutorials) Get Started! Please use the link for the Up to Date Version of this guide! Then go to your Steam Library Tools Call of Duty: Black Ops III - Mod Tools and install. It contains multiple bug fix solutions that are not listed anywhere else, contains everything from many resources across the internet. Mod Tools Getting Started Installing Mod Tools You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game. You can search the Guide by pressing CTRL F or scrolling through the massive amount of content. It contains EVERYTHING you need to get mapping in Call of Duty, if it is missing something please ask or add it to the guide. Make sure the new zone is targeting these new spawners.Call of Duty: Radiant BlackI have create a guide here that is open source (so anyone can add to it) Repeat the process to create another zone, but also copy and paste a zombie spawn point, and change its KVPs to create spawners for the new zone. ![]() You can close Mod tools after you complie, light and link (not run). Make sure Mod Tools is installed in the same folder as the game and and load your map from 'Custom Games' in BO3. If you were not able to cover your zone fully, you may now copy and paste the volume and shape it so you can. 1 WarpSpider 5:49am Don't try to Run it, leave that checkbox unchecked. It will also need the KVP script_noteworthy - player_volume. Either that, or select the zone, then the spawners, and press W (in that order). ![]() For your first zone, choose start_zone as that’s already set up in the mod tools.Īlso give it a new KVP - target with the value being the targetname of your spawners for this zone. You’ll need to give the info_volume some KVPs now. After you’ve set the KVPs on the volume, you can copy and paste it as many times as needed to cover your entire zone. If you cannot cover your entire zone, don’t worry for now. You need to select a info_volume from the entity browser:Ĭover your zone, but keep to the walls - you do not want these intersecting with other zones. You will have something like this example, which has 2 zones:
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